Monday, November 5, 2012

So I got in touch with Christos today and he's uploaded our sound manager to the main branch of the tetris game.  I took a good look and it all seems to hold up well. We tested it internally with a couple of button presses and I'm happy with how it turned out. I posted to the class forum to announce to the other teams that our code is ready to be used. I hope it's all straight forward and the other teams can use it intuitively. I added in a few comments, although it looks rpetty obvuious as to how to use the code correctly. Hopefully more of the code from other teams can be seen soon.  Looks like we're finished.

Sunday, November 4, 2012

I just sent in an email to the team to echo Gabriel's sentiments from the night.  Neither of us really know what to be doing at this point it seems. There's no activity on perforce from Dan or Christos and it seemed like they'd be the experts on this project.  I hope we can get our act together and get something up there tomorrow night.  If not we might be screwed even though we have what I was told would be easy to implement. I've been taking a look at what's been merged to the project so far and there isn't much going on yet. I'm hoping to find a good spot to inject our sounds when we do have them.  I'm not panicked yet, but maybe I should be.

Saturday, November 3, 2012

So it's been a crazy few days here. It seems like all the deadlines are piling up at once.  I haven't heard much from the rest of my team and I'm not really sure what I'm supposed to be doing.  A couple of the guys in the group have expressed experience with the sound engine and I suppose they'll get the coding done and I'll do the testing. I hope.

Monday, October 29, 2012

So we've just had a team meeting.  It's been a little while so it was nice to get caught up on the latest happenings. Christos is handling the team lead role this time around and so far things look pretty good.  we're going to be implementing the sounds manager.  I'm unsure as to what this is supposed to look like exactly.  Christos seems to have a pretty good design in mind based on his previous experience. I hope that we can figure out who is doing what when the time comes.  I'm hoping to be one of the testers here. Maybe I can get a little bit more debugging experience in and help the group out that way. 

I would vollunteer straight away for the implementation as I feel it's my turn for this, but I don't have a lot of experience handling sound with XNA and others in our group have some better first hand experience. I'm willing to contribute however I'm needed.

Christos has posted some good reading material on the topic and I'll look through some of it tonight.

Monday, October 22, 2012

so we're getting close to the implementation dead line here and I think now is a good time for a blog post.  Everything, while not complete, is looking pretty good.  I don't feel as though we're really in crunch time here. There isn't an insurmountable amount of work left to be done.

As far as our work for team A, they seem pretty satisfied. We're doing some final testing and have found a bug or two, but they look like they should be easy to iron out. The design is somewhat confusing in terms of the Alpha list on top of a numeric list, but this seems mostly to be a product of the requirements listed in the homework.


I've taken some good looks at team C's implementation of our design and we've had to make some changes along the way.  most of the changes have been handled by email and skype meetings and the group has been nothing but awesome in terms of complying with requests. I realize how hard it is to design something without being able to iterate through the project. I'm glad we were able to communicate with the implementing team and work out the kinks.

Wednesday, October 17, 2012

So We've finally finished the design phase of project 2 and I have to say I'm happy with the design.
We did have some good debate and so I think the design is stronger because of this. We really had to hash out why it needed to be a double linked list and how some of the functions should act. This was further reinforced when we conferenced with the end customer of our product (Keenan, during class). I've seen similar work before in other classes and so I'm considering myself the expert on this project. I'll be coordinating with Team C to make sure they stay on track and get the work done the way we want it. I'll also be coordinating with Team A on their project. I haven't heard from them yet and so i think I'll have to reach out to them tonight.

I mainly wanted to pot tonight because I just finished our initial meeting with Team C.  They seem like nice guys and I'm confident they'll get the work done.  We've agreed that I'll be checking perforce daily to see how they're doing and can expect something significant either late Friday (less likely) or Saturday evening (more likely)  We intend to get back together on Sunday for a code review and to attempt to poke some holes in the implementation in case they need to make repairs. They told me the documents look good and they are fairly certain they know what needs to be done.  I think our hard work on the docs we presented will have paid off.

Tuesday, October 9, 2012

Project 1 Finished

So I've just sent in my assessment of project 1 and everything looks to be done.  We had a couple of missteps here and there But in the end we got it done. I'm happy with the way things have turned out and I think future projects should go smoother now that we have a bit of a baseline for how things should go.  It's good to be done.