Monday, November 5, 2012
So I got in touch with Christos today and he's uploaded our sound manager to the main branch of the tetris game. I took a good look and it all seems to hold up well. We tested it internally with a couple of button presses and I'm happy with how it turned out. I posted to the class forum to announce to the other teams that our code is ready to be used. I hope it's all straight forward and the other teams can use it intuitively. I added in a few comments, although it looks rpetty obvuious as to how to use the code correctly. Hopefully more of the code from other teams can be seen soon. Looks like we're finished.
Sunday, November 4, 2012
I just sent in an email to the team to echo Gabriel's sentiments from the night. Neither of us really know what to be doing at this point it seems. There's no activity on perforce from Dan or Christos and it seemed like they'd be the experts on this project. I hope we can get our act together and get something up there tomorrow night. If not we might be screwed even though we have what I was told would be easy to implement. I've been taking a look at what's been merged to the project so far and there isn't much going on yet. I'm hoping to find a good spot to inject our sounds when we do have them. I'm not panicked yet, but maybe I should be.
Saturday, November 3, 2012
So it's been a crazy few days here. It seems like all the deadlines are piling up at once. I haven't heard much from the rest of my team and I'm not really sure what I'm supposed to be doing. A couple of the guys in the group have expressed experience with the sound engine and I suppose they'll get the coding done and I'll do the testing. I hope.
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